Showing posts with label house. Show all posts
Showing posts with label house. Show all posts

Saturday, August 22, 2015

4-Player Story Encounter markers

There are story Encounters that use the four suits in their set-up and the players Scenario.
Below is an image of such a game's set-up where we had to deploy four 30mm markers representing the four suits onto the table  and the players later pulled aces or jokers to see which one of the markers was their target.  If you pulled an ace, your goal was to Interact with that particular marker and then hold onto it for the rest of the game for 3 VP.  You could get another VP for grabbing one of the other Markers.  Joker meant you could grab any marker, but each one was only worth 2 VP.   Max for Scenario was 4 VP, so Schemes were still important and even more important for the player with the Joker.


Table


Deployment from Bird's-eye view.

 
 

The silver rounds on top of the 30 mm markers have 1 of the 4 suits written on them.
 Each marker was placed on the table by a player prior to drawing their Scenario win-condition.  Most placed the Markers mid-table.  The silver rounds are Fantasy Flight plastic tokens I bought on sale and they are pretty great for writing on with a dry-erase marker, but they do stand out and I am always looking to replace them with more thematic tokens when I can.

I found some cake toppers that I am in the process of staining and dinging-up to replace a the silver tokens for these Scenarios.

I am liking how they are turning out thus far:




FYI

It has been so long since the game, I do not have a Battle report, but here are the participants seen in the set-up.

Top Left:  Ten Thunders' Kang and 3 Rail Workers
Top Right:  Arcanists' Snowstorm, 2 Ice Gamin, and December Acolyte
Bottom Left:  Guild's Sadhir and 3 Westrels
Bottom Right:  Resser Valedictorian, 2 Rotten Belles, and Effigy

Guild left the game on the 3rd turn and the game ended with Arcanists and Ressers tied.
Ten Thunders could have actually won the game, but the player dedicated the crew to attacking other than following their Schemes and Scenario (I believe they pulled the Joker which meant they could get 2 VP for grabbing any of the markers).  Combat is a means to an end in this game rather than the sole purpose of the crew which I love about Malifaux.  
 


Wednesday, July 29, 2015

Miniatures Monday - July 27th

Miniatures Monday at Battleground Games in North Charlotte!

This was the second game for Andrew.  He just was initiated into the world of Malifaux and selected Mei Feng and her Crew Box for Arcanists as his intro. The miniatures look great and she is just amazing on the table.  I think she is the toughest Master I have had to deal with so far!  I will add my spin on the battle report in another post, but for now I wanted to share the table we played on, our deployments and a snapshot of the 6th turn when the final blow was dealt. 

Andrew and his crew of Arcanists did prevail against Seamus' band of Resurrectionists.  It was all about completing his Scenario and Scheme. Mei was a melee powerhouse the entire game so the Arcanists had 3 VP from Reckoning, while Seamus only was able to get 2 VP.  I was able to Assassinate Mei while keeping Seamus at 12 Wounds, but I failed to keep four scheme markers down on the center line for Line in the Sand - that Emberling was dropping Scheme Markers like it was getting overtime at the USPS. We shared Strategy and Schemes and had them declared since this was his second game and it is best to slowly acclimate to the rules and add the complexity in layers.  All in all, it was a great game!

Well played, Andrew, and welcome to the game!



Seamus and the beginnings of my Fox Hunt crew!

Mei and her Rail Crew!


Lots of corpses in the end.  I think Kang and the Emberling were all that remained of the Rail Crew.  Seamus and the Carrion Effigy were all that remained on my side.  I was able to summon only 3 Dead Doxies due to bad Fate hands.

Sunday, July 19, 2015

Small Houses

The idea for these houses came from various period photos of houses that were built for the mining towns that cropped in the United States at the beginning of the 20th century.  I also see the potential for these to be used on a bayou/swamp table.  I want to capture the inhabitant's poverty - not only in the monetary sense, but also of the time available to the inhabitants.  These were functional buildings that provided shelter, but little comfort.

Right now, I have the basic structure created.  I still need to add the frames for the window and doors which will be done with a thinner strip of bass wood.  I knew I was adding frames, so you will see the edges for the door and window are not even - I did not see the need to re-cut since the edges will be covered.  I will also be staining the wood once the trim is completed.



 
 


After the staining, the roof and flooring will be created for these.  I wanted the roof and flooring modular to allow me the flexibility to use these houses in desert and bayou settings which might require different looks for each location. I will attempt a short foundation, a slightly raised porch, and a raised-on-stilts foundation.  The interior flooring will be the same wood I am using for the trim.  I have even thought of creating a dirt floor.

More of that to come!

Sunday, July 5, 2015

Desert Terrain Tables

Although I am moving towards a focus on the Resurrectionst, I decided on creating several pieces of modular terrain that will create a desert theme.  I imagine the possibility of outposts, mining camps, mines, and boomtowns.  Here are some pictures of  the table set-ups I have used for demonstrations .   The first two pictures also feature the gaming mat I made to simulate the dirt and sand of the American West.  The third picture has a piece of orange cloth as the mat that can purchased at any fabric store or even some Wal-Marts. 

I am really enjoying the desert theme; each of these tables has every type of terrain trait in Malifaux and it is a great training ground to learn the rules on.   Also, they bring back a lot of memories from my childhood growing up in California and visiting my Grandfather in Arizona.  I hated the heat of the Southwest deserts, but those deserts were beautiful beyond belief even in their stark simplicity.  I think they would have been even more awesome with giant lizardmen, evil puppets, ice constructs, and witchlings running around!



 
 
 
 
 My next post with have close-ups of terrain pieces.