Showing posts with label Arcanists. Show all posts
Showing posts with label Arcanists. Show all posts

Saturday, August 22, 2015

4-Player Story Encounter markers

There are story Encounters that use the four suits in their set-up and the players Scenario.
Below is an image of such a game's set-up where we had to deploy four 30mm markers representing the four suits onto the table  and the players later pulled aces or jokers to see which one of the markers was their target.  If you pulled an ace, your goal was to Interact with that particular marker and then hold onto it for the rest of the game for 3 VP.  You could get another VP for grabbing one of the other Markers.  Joker meant you could grab any marker, but each one was only worth 2 VP.   Max for Scenario was 4 VP, so Schemes were still important and even more important for the player with the Joker.


Table


Deployment from Bird's-eye view.

 
 

The silver rounds on top of the 30 mm markers have 1 of the 4 suits written on them.
 Each marker was placed on the table by a player prior to drawing their Scenario win-condition.  Most placed the Markers mid-table.  The silver rounds are Fantasy Flight plastic tokens I bought on sale and they are pretty great for writing on with a dry-erase marker, but they do stand out and I am always looking to replace them with more thematic tokens when I can.

I found some cake toppers that I am in the process of staining and dinging-up to replace a the silver tokens for these Scenarios.

I am liking how they are turning out thus far:




FYI

It has been so long since the game, I do not have a Battle report, but here are the participants seen in the set-up.

Top Left:  Ten Thunders' Kang and 3 Rail Workers
Top Right:  Arcanists' Snowstorm, 2 Ice Gamin, and December Acolyte
Bottom Left:  Guild's Sadhir and 3 Westrels
Bottom Right:  Resser Valedictorian, 2 Rotten Belles, and Effigy

Guild left the game on the 3rd turn and the game ended with Arcanists and Ressers tied.
Ten Thunders could have actually won the game, but the player dedicated the crew to attacking other than following their Schemes and Scenario (I believe they pulled the Joker which meant they could get 2 VP for grabbing any of the markers).  Combat is a means to an end in this game rather than the sole purpose of the crew which I love about Malifaux.  
 


Wednesday, July 29, 2015

Miniatures Monday - July 27th

Miniatures Monday at Battleground Games in North Charlotte!

This was the second game for Andrew.  He just was initiated into the world of Malifaux and selected Mei Feng and her Crew Box for Arcanists as his intro. The miniatures look great and she is just amazing on the table.  I think she is the toughest Master I have had to deal with so far!  I will add my spin on the battle report in another post, but for now I wanted to share the table we played on, our deployments and a snapshot of the 6th turn when the final blow was dealt. 

Andrew and his crew of Arcanists did prevail against Seamus' band of Resurrectionists.  It was all about completing his Scenario and Scheme. Mei was a melee powerhouse the entire game so the Arcanists had 3 VP from Reckoning, while Seamus only was able to get 2 VP.  I was able to Assassinate Mei while keeping Seamus at 12 Wounds, but I failed to keep four scheme markers down on the center line for Line in the Sand - that Emberling was dropping Scheme Markers like it was getting overtime at the USPS. We shared Strategy and Schemes and had them declared since this was his second game and it is best to slowly acclimate to the rules and add the complexity in layers.  All in all, it was a great game!

Well played, Andrew, and welcome to the game!



Seamus and the beginnings of my Fox Hunt crew!

Mei and her Rail Crew!


Lots of corpses in the end.  I think Kang and the Emberling were all that remained of the Rail Crew.  Seamus and the Carrion Effigy were all that remained on my side.  I was able to summon only 3 Dead Doxies due to bad Fate hands.